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-
- Andy's Opinion: PC's
- ====================
-
- Have you overheard this conversation before:
-
- PC owner: "Your Amiga is shite!"
- Miggy owner: "Yeah, well your PC can't even multitask!"
- PC owner: "Oh yeah? Never heard of Windows '95?!"
- Miggy owner: "Ha! That crap! It needs 8 megs just to get out of bed!"
- Mac owner: "..my quadra can mutlitask..."
- PC & Miggy owners : "SHUTUP!"
-
- Hmm, lots of fun I'm sure. This sort of rubbish doesn't get anyone
- anywhere though. The problem is that computer users are usually
- isolated: PC users think of Amigas as games machines, Amiga users take
- one look at DOS or Windows and laugh and Mac users, well I doubt they've
- got a Mac to play games!
-
- I have over the years, being a complete techno-addict, attempted to use
- any computer I've come across. Although old '80s computers were fun in
- there day I don't thing you need any more nostalgia inducing articles!
-
- Anyway of more interest is my experience programming Macs at university,
- Windows programming and my current quest to figure out Intuition on the
- Amiga. More and more people are using computers and the problem is that
- they most only see the exterior, i.e. type things in, run a few
- applications, games, etc. The interior workings and the history of the
- computer they use is hidden to them. These points may not seem important
- as obviously, when you get right down to it, it's the software that
- matters. However, the software, current hardware and the whole "feel"
- about a specific computer is dictated by how the hardware has developed
- over the years.
-
- Okay, down to the fundamentals. This article will only refer to Macs,
- PCs and Amigas, as I feel these are the only current computers the Joe
- Public may come in contact with. I don't really see any chance of Atari
- ST owners reading this so lets slag 'em off now: no way can anyone
- convince me the ST is a "current" machine. Even the Amiga is technically
- obsolete until ESCOM start selling them!
-
- Everything in a machine is important (32 megs of RAM won't do you any
- good on a 386SX running in EGA) so here is the nitty-gritty:
-
- PCs
- ---
- IBM PC Compatibles were first developed by IBM in the late '70s based on
- the 16-bit 8086 CPU from Intel. Note that the 8086 works 16-bit
- internally and externally meaning it mainly deals directly with 16-bit
- numbers (this will be more relevant when you read about the 68000). At
- the time home computers were dinosaurs and the PC was quite
- revolutionary. Most hardware functions were carried out by cards plugged
- into the machine meaning easy upgradability. Also IBM had an open policy
- about the design meaning anyone could manufacture a PC or a hardware
- add-on based on IBM's machine. This, coupled with the need for computers
- in America to do tax-returns (no P.A.Y.E.!) meant the PC as a small
- home/business computer became very popular.
-
- Wow, great start, eh? The first IBM machines came with 16k-64k of RAM
- (that's right: kilobytes!). Unfortunately, the original designers of
- the BIOS, the start-up program in ROM, thought that no-one would need to
- access more than 1 megabyte even though the 8086 could easily handle more
- (remember: 1MB = 16 x 64k, this sounded like a lot in the '70s!). As
- the machine became more popular in the early '80s more and more
- applications reached the so-called 640k barrier (the other 384k was
- allocated to the ROMS, input/output and extra hardware). Also the 8086,
- due to internal design, only liked to handle memory in 64k chunks.
- Programmers would have to carefully write their applications to be
- divided into 64k code and data modules as addressing outside a specific
- chunk meant a different and slower set of machine code instructions.
-
- In the mid '80s the 286 machines arrived, hoping to solve all these
- problems. Based on the 80286, these machines could access more memory,
- had faster processor speeds and had upgraded card slots to plug in extra
- hardware. Unfortunately this machine had to be compatible with the old
- 8086 machines and programmers rarely bothered to write 286 specific
- programmes. (Note that Windows 2 wasn't as big as it's older brother at
- this time.) No-one managed to get support for an upgraded BIOS and
- Microsoft, who wrote MS-DOS didn't bother with directly supporting more
- memory as there were still plenty of old 8086 computer users who wouldn't
- be able to use such improved features.
-
- The PCs of these times were fairly average business computers. The best
- you would find might have EGA colour display (hires, 64 colour palette),
- 640k of memory and a 40MB hard drive. Note that even as the Atari ST and
- the Commodore Amiga were appearing, PC users had already given up on
- floppy disks for serious work even though hard drives were fairly
- expensive. Few software companies bothered about extra memory, only real
- heavy- weights like Lotus developed it for their programmes. Lotus
- 1-2-3, still hot today, was THE top program at the time - remember the
- Americans and their tax returns.
-
- After the 286 came a turning point. IBM and Microsoft were developing
- ideas to solve the now serious limitations when they had a tiff and broke
- up their partnership (can't remember the reasons now. Two solutions
- appeared as the latest CPU arrived: the 80386.
-
- Now, the 80386 was/is (some people still use then ;-) a proper 32-bit
- CPU, a leap in power over the 8086 and 80286. It still had a fall-back
- mode to run the old software but it could do simple multitasking by
- emulating multiple 8086s. This had to be exploited.
-
- IBM's solution was radical. It redesign the PC and gave it a proper
- 32-bit operating system: PS/2 and OS/2 were born... and died not long
- after. Unfortunately, due to IBM's open policy on design - a good idea
- to boost the machine when it first came out - meant that everyone and his
- uncle were making PCs! Thinking that they'd loose out if anyone could
- make a PS/2 machine, IBM had no open policy this time so other PC makers
- just incorporated the new 80386 technology into the old design
- specification. Now IBM were selling a new, highly expensive machine that
- ran a new operating system. OS/2 programmes didn't run on standard
- machines so little PS/2 specific software appeared. Obviously the idea
- was doomed. Joe Public went and bought cheaper PCs running the other new
- operating system appearing: Windows 3. IBM lost a lot of money with
- this failure and their mainframe business was also losing money as
- offices bought loads of cheap PCs instead of one mainframe computer! IBM
- had sown the seeds of their own destruction! (Har, har <EVIL GRIN>)
-
- Microsoft's Windows 3.0 would run on the cheap PCs and gradually, ever so
- slowly, Windows programmes took over from DOS. Microsoft's advantage at
- the time was not having to make, design and support hardware, like IBM.
- It just had to look at what people had and write programmes for Windows
- even if no-one else wanted to. Word, Works, C and BASIC all had DOS
- versions (can't see anyone using them now :-) so Microsoft had plenty to
- base their Windows specific programmes on.
-
- The VGA graphics standard came out in the late '80s and partly started
- the rise in decent PC games (hey, 640 x 480, 256 colours is fine). Sound
- and joystick cards came out and with very large hard drives as standard,
- PC games were the first epics. Classics such as Wing Commander and
- Ultima set the trend for eating up disk space and memory.
-
- So, finally we have the current machines: 486s and Pentiums with diverse
- forms of graphics cards based loosely on the original VGA standard and CD
- drives are very common. £800 gets a decent machine these days: good
- machine for games, excellent for business. What's the down side?
-
- Well, no one has complete control over the PC market. This is good for
- prices - lots of competition - but bad for overall development. Consider
- the standard ports, the serial and parallel ports haven't changed since
- the '70s!!! The mouse and keyboard connectors are ideas nicked from the
- defunct PS/2. The IBM PC standard has suppressed (yes! I said
- suppressed all you paranoid X-files fans ;-) intelligent hardware design
- unless it was absolutely necessary. Imagine a PC that could fine tune
- the monitor from Windows as standard, you could pay thousands for this at
- the moment. Consider a printer that could specifically tell Word that it
- couldn't print because it was off-line or out of paper - not some duff
- Retry/Cancel requester saying bugger all. These features are available
- (see the Mac section) but no-one will put in the effort (money) as profit
- margins are so tight in the PC industry. Big players such as Microsoft
- and Intel, can only influence PCs. Hopefully Windows'95 and "plug and
- play" with start a trend to better design. Hey, PC owners! Do you still
- get games asking what sort of sound card you've got? They should be able
- to find out!
-
- Another consequence of lack of control is limitations. PCs are only
- limited by time. Every year, or month, faster PCs appear, better
- graphics cards, larger hard drives etc. With little to stop them,
- programmers can write applications that demand 8MB memory & 100MB disk
- space rather than write efficient code for a 2MB, 80386 machine.
- Microsoft is partly to blame for this as Windows is terribly inefficient
- in its internal operations leading naturally to inefficient applications
- - it all seems to have got worse with Windows'95 as that must have 8MB
- memory to run.
-
- Ha! If Microsoft want to do me for libel let them consider the
- "inferior" Workbench of the Amiga and can they make a program with a few
- buttons to do a few simple disk functions in less than 10k? In fact, can
- you write ANY Windows programmes in less than 10k?!
-
- Um, sorry if that seems like a bit of bias creeping in but I spent eight
- months doing Windows programming. Visual C/C++ then was on 20 odd high
- density disks and we needed a new set of shelves for all the manuals. If
- you ever try programming for Windows you WILL believe Microsoft have an
- executive lift down to Hell! (That's where they get their design ideas
- ;-) (Hehe, note to PC peeps: I haven't even brought up the Windows
- 16-bit / 32-bit cockups by Microsoft, words like "thunking" will really
- confuse people :-/
-
- So, my final opinion of the PC is of a high spec machine with little
- direction as far as hardware development, with software indirectly
- controlled by Microsoft who's programmes are great on the surface but
- big, clumsy and inefficient inside. Wow, bit like a description of most
- Western countries :-D
-
- Quick PC Glossary & Notes
- =========================
-
- 8088 - spotty younger brother of the 8086: 8-bit external, 16-bit
- internal
-
- IBM PC - the original 16k 8086 machine
-
- IBM XT - more common 8088 that most people see as the first PC
-
- IBM AT - 80286 machine
-
- IBM PS/2 - the wunderkinder ( NOT!)
-
- IBM PS/1 - name for original design PCs (not PS/2)
-
- OS/2 Warp - salvage attempt by IBM of the original OS/2, this runs on
- (supposedly) any PC, multitasks and will beat Windows'95... some
- hope!
-
- Windows 3.0 - the original
-
- Windows 3.1 - bug fixed version ;-)
-
- Windows for Workgroups - Windows 3.11, proper network support
-
- Windows NT - shit hot (but highly expensive) multitasking operating
- system
- mainly for heavy duty file servers (even supported multiple CPUs!)
-
- WIN16 - programming term used for standard (16-bit) Windows applications
-
- WIN32 - Windows NT (32-bit) applications
-
- WIN32s - WIN32 subset: weird Microsoft system whereby you could write
- 32-bit programmes for Windows 3.1 but they weren't fully compatible
- with Windows NT (Bill Gates, don't you just luv 'im :-D
-
- Thunking - you really want to know? Okay you maniacs! This is a method
- of getting 32-bit systems to "think-down" to the level of 16-bit
- systems. Um, can't explain it any better without another 10 pages!
-
- Motorola
- ========
- This is a separate section for the 68000 CPU as it is common to the Amiga
- and Mac (even the Atari ST). The advantages of this CPU are common to
- all machines.
-
- In the late '70s Intel, Motorola and Zilog (the Z80, remember?) were all
- rushing to make a 16-bit CPU. Zilog got nowhere with their Z8000 as they
- didn't manage to sell it to any really big names. Intel rushed out their
- 8086 and it got snapped up by IBM. Motorola waited a while... At the
- time, these companies knew that the best technology available could only
- manage to make a 16-bit CPU cost effectively. As mentioned in PC
- section, the 8086 was 16-bit internally and externally. The later 68000
- from Motorola was still 16-bit externally but inside it worked at
- 32-bits. Programmers could write routines to add bigger numbers in less
- code - not a really big advantage. However, when the 68020 came out it
- was fully 32-bit and yet could still run 68000 programmes perfectly. No
- fallback mode as for the 8086. Also the 68000 series of CPU never had
- the same serious problem of working with 64k chunks as the 8086. (Code
- is still quicker using small relative jumps on the 68000 but these jumps
- can cross the "boundary" that exists between 64k chunks on the 8086.)
-
- The average user couldn't care less about bits and chunks but to a
- programmer it means the 68000 is easier to program and although you can
- write 68020 specific code, the differences aren't as radical as those of
- the 8086 and the 80386. All this affects efficiency of an application
- and maybe the sort of people who program the machines.
-
- Apple Macs
- ==========
- Alot more happened in the '70s than the average user would credit. Xerox
- (yes, the photocopier people :-) were working on a standard visual style
- for hires displays called X-Windows. You may have occasionally heard of
- this, X-Windows is basically a definition of the features and appearance
- of any visual operating system employed on a computer. Microsoft
- mentioned X-Windows in connection with Windows but really the standard is
- only mentioned in relation with Unix machines like Sun Workstations
- (University students can check this out :-).
-
- Apple, who like Commodore had made a success with 8-bit home computers,
- based their Apple Macintosh series on the X-Windows standard. Unlike the
- development of the PC, Apple held on very tightly to their designs and
- took lots of people to court over "look & feel" over the past decade.
- The Mac is centred around the operating system, called System! :-D
- Although the specs of machines have changed over the years, all versions
- of System have basically stayed the same as far as central features and
- operations. The greatest change was probably the move from mono to
- colour displays, although serious Mac gurus will no doubt point out other
- key changes :-)
-
- Over the years, Apple have gradually added more and more streamlined and
- Mac specific features. The early Mac 512k & Mac Plus machines were
- fairly simple machines but the addition of special hardware such as the
- Apple bus for input devices (mentioned earlier) meant the machine is
- definitely one for the serious professional type.
-
- So, the Mac has had tight development, progressive hardware, consistent
- software, what's the down side? Well unfortunately the machine maybe too
- tightly held by Apple. The System software is totally restricted to the
- graphic interface and fairly complicated to program properly. This
- restricts the chance of users getting the programming bug and having a
- go. No chance of writing a quick CLI or MS-Dos command :-( Also,
- hardware extras are fairly specific to the Mac and common PC parts rarely
- work without some adaption.
-
- All this has contributed to the Macs high level professional usage but
- restricted its widespread appeal.
-
- Amigas
- ======
- Well, I don't know whether to bother writing anything! Most likely
- you've already got one and think it's shit-hot B-D
-
- Alright, I'll just pick out the important information in relation to the
- previous machines.
-
- The machine was initially developed by a load of wacky designers based in
- California. Commodore snapped up their company from under Atari's nose
- when they spotted the potential of the machine. Unfortunately unlike the
- great engineers, full of neat ideas, the Commodore management never
- really understood the machine, as we all know :-(
-
- Anyway, the key hardware that makes the machine so special is absent from
- the PC and Mac. Although released with a fairly powerful 68000 running
- at under 8MHz the real power comes from the custom chips, one area where
- Commodore's engineers always excelled. The Blitter and graphics
- co-processor (the Copper) mean that screen handling and updating need
- little processor work. This is unlike the PC and the Mac where (unless
- you have lots of money) the CPU does all the work of shifting shit around
- the screen, time that could be used on running your programmes! The
- Amiga also has Direct Memory Access hardware (DMAs) where hardware can
- access memory without processor intervention. This means the floppy
- drive can load data without stoping other hardware.
-
- I think you can see where this is leading... the multitasking software!
- As the internal and external hardware can operate independently this
- forms the perfect base for multitasking operations. In fact, when the
- hardware was finished the designers just ported a small version of Unix
- (called TriOs) as they couldn't be bothered to write their own O/S! The
- Intuition based on the multitasking O/S is a fair rip off Mac and
- X-Window ideas. We're lucky the Amiga turned out as well as it did!
-
- There is one other key feature the Amiga had in its initial development:
- the Commodore 64! Eh, wot am I on? No wait, the early '80 saw the rise
- of the 8-bit machines and the mid '80s saw the handover to 16-bits. The
- Amiga (and even the Atari ST) gained users from upgrading 8-bit owners to
- a much greater extent than the PC or Mac. This user base has "flavoured"
- the machine to the same extent as the high spending business users have
- affected the Mac and PC.
-
- The Amiga has always multitasked well and the graphics are now only out
- of date due to the lack of development due to the Grand Commodore Cock
- Up. One feature the Amiga misses on is Planar versus Bit-Mapped
- graphics. Planar graphics mean that one byte in memory represents one
- pixel on screen. Bit-mapped graphics mean one bit in memory affects one
- pixel on screen, several bit-maps are needed to describe multicolour
- displays. Without getting too technical planar graphics are well suited
- to the flash 3-d and texture mapping seen in PC games whereas bit-map
- graphics are better for 2-d displays: platform games, shoot 'em ups and
- beat 'em ups.
-
- Tech heads may already know that the CD32 has a planar-to-bitmap
- converter in hardware (or chunky-to-bitmap, as it's also known),
- hopefully planar graphics will become standard if ESCOM get down to
- serious hardware development thus meaning serious DOOM games :-D (Fears,
- Gloom etc all use some crafty coding of the custom chips but only manage
- very low res display :-(
-
- And Finally
- ===========
- Some ideas to think about I hope! The main thing to realise is that the
- PC, Mac and Amiga have had different origins, different development and
- have different user bases. Arguing relative merits of these machines
- will stop when hell freezes over.
-
- Ease up and chill out!
-
- Andy Pandy
-
- END
- ===
-